<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ben Stone Online</title><link>https://benstoneonline.com/feed.xml</link><description>Recent content on Ben Stone Online</description><generator>Hugo -- gohugo.io</generator><language>en-au</language><copyright>&amp;copy; Copyright 2020-2021 Ben Stone. All rights reserved.</copyright><lastBuildDate>Fri, 23 Apr 2021 00:00:00 +1000</lastBuildDate><atom:link href="https://benstoneonline.com/feed.xml" rel="self" type="application/rss+xml"/><item><title>Finding an Easter egg in Microsoft Bob</title><link>https://benstoneonline.com/posts/microsoft-bob-easter-egg/?utm_source=rss</link><pubDate>Fri, 23 Apr 2021 00:00:00 +1000</pubDate><guid>https://benstoneonline.com/posts/microsoft-bob-easter-egg/</guid><description>Well, somebody had to find it.</description></item><item><title>Reverse engineering 3D Movie Maker - Part 5</title><link>https://benstoneonline.com/posts/reverse-engineering-3d-movie-maker-part-five/?utm_source=rss</link><pubDate>Tue, 26 Jan 2021 00:00:00 +1100</pubDate><guid>https://benstoneonline.com/posts/reverse-engineering-3d-movie-maker-part-five/</guid><description>More undocumented functionality.</description></item><item><title>Reverse engineering 3D Movie Maker - Part 4</title><link>https://benstoneonline.com/posts/reverse-engineering-3d-movie-maker-part-four/?utm_source=rss</link><pubDate>Sun, 06 Dec 2020 00:00:00 +1100</pubDate><guid>https://benstoneonline.com/posts/reverse-engineering-3d-movie-maker-part-four/</guid><description>Writing my own assembler, and re-enabling hidden features.</description></item><item><title>Reverse engineering 3D Movie Maker - Part 3</title><link>https://benstoneonline.com/posts/reverse-engineering-3d-movie-maker-part-three/?utm_source=rss</link><pubDate>Sat, 31 Oct 2020 00:00:00 +1100</pubDate><guid>https://benstoneonline.com/posts/reverse-engineering-3d-movie-maker-part-three/</guid><description>Scripting engine, patents, and Python.</description></item><item><title>Reverse engineering 3D Movie Maker - Part 2</title><link>https://benstoneonline.com/posts/reverse-engineering-3d-movie-maker-part-two/?utm_source=rss</link><pubDate>Sat, 17 Oct 2020 00:00:00 +1100</pubDate><guid>https://benstoneonline.com/posts/reverse-engineering-3d-movie-maker-part-two/</guid><description>Game engine architecture, message handling, and finding Easter eggs.</description></item><item><title>Reverse engineering 3D Movie Maker - Part 1</title><link>https://benstoneonline.com/posts/reverse-engineering-3d-movie-maker-part-one/?utm_source=rss</link><pubDate>Mon, 05 Oct 2020 00:00:00 +1100</pubDate><guid>https://benstoneonline.com/posts/reverse-engineering-3d-movie-maker-part-one/</guid><description>Introduction, binary triage, and reconstructing C++ type information using Ghidra.</description></item></channel></rss>